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Ninja gaiden pc engine parallax scrolling fixrom hack
Ninja gaiden pc engine parallax scrolling fixrom hack










  1. #Ninja gaiden pc engine parallax scrolling fixrom hack upgrade#
  2. #Ninja gaiden pc engine parallax scrolling fixrom hack Pc#
  3. #Ninja gaiden pc engine parallax scrolling fixrom hack plus#

But no matter what, large carts can access anything any time (relatively speaking) and their main bottleneck was only the rom size.Īnd Super CD has some significant hardware upgrades iirc. For side-scrolling type games, it led to a different balance of assets, where you might have more variety in some ways, but more repetition in others. If the CD2 port of Mortal Kombat that TTi turned down from Midway had actually gone through, it would have had terrible animation and likely have been barely playable.ĬD games are the best for quantity-over-concentration stuff like RPGs, although CD2 and SCD RPGs still too often lacked battle scene background art. Mortal Kombat games on CD systems also suffered from Shang Tsung loading.

#Ninja gaiden pc engine parallax scrolling fixrom hack Pc#

So in practice games end up being less constrained, usually when something gets cut it's the result if a quick port job instead =PĪs long as you aren't going to try doing street fighting games like Fatal Fury Special or Samurai Showdown.īut yeah, the Sega-CD had a huge amount of ram for the time and it wasn't till years later than the Arcade Card gave the PC Engine a ridiculous amount of space.īut the Saturn, which had noticeably more space than the Playstation, still needed ram expansions to store enough animation for 2D fighters and even Neo Geo CD games saw cuts. There's 304KB of RAM (if you exclude the area reserved for the BIOS), which is still smaller than most cartridges, but they only have to fit a single level in that space. If they hadn't been released on carts later on, would people today be insisting that Zelda, Castlevania and Metroid couldn't run on a stock Famicom, because the FDS is a "hardware upgrade"?Įh, dunno, the Sega CD seems to avert this. Similarily, it adds an optional FM sound channel.

#Ninja gaiden pc engine parallax scrolling fixrom hack upgrade#

The RAM adaptor doesn't upgrade the Famicom, it only has a small amount of memory for a game segment to be loaded into and then played. It's pretty much the 16-bit equivalent of the Famicom Disk Drive. It's such simple straightforward hardware, that it's easy to understand when you look at what the IFU actually is/does.

ninja gaiden pc engine parallax scrolling fixrom hack

Which is why more games that appear on both HuCard and CD have content cut in the CD versions than the other way around. CD games just have the option of playing redbook music and using the adpcm channel for a bit of samples or low quality audio streaming (which can't be done at the same time as streaming redbook).ĬD games from all consoles are bottlenecked more than cart games, as they can only run a small amount of content at a time. Just as HuCard and CD games of all formats are the same.

#Ninja gaiden pc engine parallax scrolling fixrom hack plus#

What do you mean by that? It's a hucard game.ĭarius Plus is the HuCard version of the CD game Super Darius as much as it is the other way around. When playing Darius Plus on a Supergrafx it also fixes the black borders from the Hucard version, and has less flickering. The actual bosses at the end talk before the battle starts and might have a sampled sound effect, but everything leading up to that is chip sound.Īlso, there are some slight differences between Super Darius (regular PCECD game) and Darius plus (hucard game), some backgrounds in the Hucard versio are "cut" with black borders up and down, while Super Darius solved that. The Legend of Xanadu uses no adpcm and no redbook in the sidescrolling segments. All that the IFU adds to the stand-alone PC Engine is a channel for adpcm and a channel for redbook audio. There aren't any extra cpus or vdps glued to the discs, the Interface Unit is still the same. Instead of loading the entire game segment into 1/2 megabit, segments now get to be as large as 2 megs.

ninja gaiden pc engine parallax scrolling fixrom hack

The Super CD format is the same as larger rom sizes in carts. Yet, some of the stages have more foreground than background at times and it still tosses everything the arcade does at you.īut I'm much more impressed by stuff like this, which would look amazing as a static background, but is simulating 3 tiles layers with subtle strips sliding in-between:ĭarius Plus is a CD game minus redbook audio.

ninja gaiden pc engine parallax scrolling fixrom hack

Super Darius is more impressive, even just technically, as it's a horizontal shooter and as such, pushes the sprite limits quicker than any other genre. It's neat for what it is, but I'm more impressed by games that do something nice looking by balancing art with technically impressive stuff. Yeah but most PCE games usually stick with linescrolling, and when they do sprite overlays, it's usually in only one or two levels and rarely do they push it far enough to make rather complex foregrounds. Especially since so many PC Engine games make great use of dynamic tiles for parallax layering. Ninja Gaiden has the worst parallax on the system and is a terrible example.












Ninja gaiden pc engine parallax scrolling fixrom hack